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About Devnexus.Online and goals! - Printable Version +- DevNexus Online (https://devnexus.online/forum) +-- Forum: Devnexus.Online (https://devnexus.online/forum/forumdisplay.php?fid=7) +--- Forum: News (https://devnexus.online/forum/forumdisplay.php?fid=8) +--- Thread: About Devnexus.Online and goals! (/showthread.php?tid=2) |
About Devnexus.Online and goals! - Nexus - 07-28-2025 Devnexus.Online
More Than Just an OT — A Modern MMORPG ReimaginedWhat Is Devnexus.Online? Devnexus.Online is a next-generation MMORPG server and engine built from the ground up in Python. While it shares roots with Tibia in spirit, its core systems have evolved into something entirely new — adaptive AI, procedurally generated maps, scalable dungeons, modular content systems, and advanced player customization. It’s not “Tibia with mods.” Devnexus is a new game, with its own heartbeat. Quote:"Tibia may have been the spark, but Devnexus is the firestorm." How It All Started Devnexus began as a fork of an old Python-based OT server (PyOT). At first, it was just an experiment to modernize basic features. But the further the project evolved, the more it demanded to break free from Tibia’s old limitations. Soon came:
Vision and Goals The goal of Devnexus isn’t to emulate — it’s to innovate. We want to provide a moddable, modern, fantasy game framework that gives developers and players full control over:
Features Overview ? Monster AI (ECHOThink) Each monster can remember players, escalate in phases based on EXP tiers, fake death, summon clones, change targeting behavior, and respond to previous encounters. Example: A troll may pretend to die in phase 2, only to resurrect in phase 4 with new curses and shadow clones. ?️ Procedural Dungeon Generation Dungeon entries can randomly trigger modifiers like harder boss fights, extra loot, or rare minerals. Dungeons scale with group size and player levels. All maps are sectorized and memory-aware. Example: Entering a dungeon as a 4-man party may spawn elite mobs and reward rarer crafting materials. ? Item Sets, Rarities, and Augments Full item set bonuses (e.g., "Golden Set", "Demon Set") provide conditional effects. Items also support rarity tints (like glowing outlines), elemental resistances, and stat modifiers. Example: Equipping the full "Demon Set" might grant +10% fire resistance and 5% lifesteal against fire-aligned monsters. ? Spell System Spells are modular and scriptable in Lua, with support for cooldowns, AoE, conditions, and even augment slots. Example: A player can modify their Fireball spell to apply a burning DoT (damage-over-time) or even explode on death. ? Real-Time Metrics & Debugging Combat, AI behavior, and loot are tracked with metrics available for balancing. Paired with live logs and AI-assisted tweaks, you can tune features on the fly. ? AI-Assisted Development (Codex, Atlas, Ryn, Thalos) Multiple AI agents assist the dev process:
Why Choose Devnexus? Devnexus doesn’t aim to replace Tibia — it dares to ask what Tibia could’ve been in 2025.
Quote:“If Tibia was the past — Devnexus is the alternate timeline we always wanted.” Get Involved Are you a mapper, writer, developer, lore crafter, or just curious? Want to build systems or dungeons with AI? Come shape the future. Explore. Build. Conquer. Rewrite the world.
Built with passion. Driven by creation. Powered by DevNexus team along with Codex, Atlas, Ryn, Thalos! |