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Comparing a couple things to clear the air..

2025-07-24 08:43

Just to clear up some stuff and a little bit of info... Here’s a direct side-by-side comparison of Tibia, The Forgotten Server (TFS), and Devnexus Online, focusing on systems, engine architecture, features, and overall vision:


⚔️ Comparative Table: Tibia vs TFS vs Devnexus Online

Feature / System Tibia (Official) TFS (OpenTibia) Devnexus Online
Engine CipSoft proprietary C++ server + OTClient ? Custom Python server + Unity (in progress)
Client CipSoft client OTClient (customizable) ? Unity-based MMO client (modern graphics/UI)
Networking Proprietary protocol Open protocol (10.x) Custom protocol (PyOT) + modern handling
Map System OTBM format OTBM + XML spawns .sec procedural sectors + OTBM + generators
World Type Static world Static or minor instancing ☑️ Full instancing system, dungeon scaling, map cloning
Combat AI Basic (stand-attack-flee) Scripted monsters ? E.C.H.O. adaptive AI with memory, targeting, escalation
Vocations/Classes 4 basic vocations Editable via XML ⚙️ Custom scalable vocations, full stat redistributions
Loot System Static drops XML/loot chance based ? Dynamic loot, rarity system, overlays, smart containers
Player Progression EXP + skills + quests EXP + skills, editable quests ? Rarity, power scaling, set bonuses, dynamic attributes
Crafting/Imbuement Limited (imbuements only) Custom Lua systems ? Forging + modular crafting/blacksmith/alchemy systems
Dialog/Modal System Basic text Modal windows (via OTC) ?️ Planned Unity modal UI dialogs with full interactivity
Visual Effects Particle-light (2D) Sprite + OTClient shaders ? Unity-powered VFX, animations, particle shaders (planned)
Hosting Official servers only Self-hosted or OTServList ? Dockerized, scalable local hosting + Proxmox VM capable
Asset Licensing Closed, commercial Uses CipSoft assets (gray area) ✔️ Tibia-style assets now, transitioning to own IP
Customization None (closed source) High via XML + Lua ⚙️ Full Python-side scripting, live server control, Codex assistant
Community Tools Fansites, Tibia.com OTClient, RME, TFS mods ? AI-assisted Dev tools, dungeon designers, map generators

? Summary by Category

? Gameplay Depth

  • Tibia: Limited by age; simple combat and world logic.

  • TFS: Expands Tibia’s potential via scripts but still mostly static.

  • Devnexus: Dynamic and evolving — instancing, scaling, modular AI, full loot+rarity systems, and upcoming party/dungeon logic.

? Architecture & Flexibility

  • Tibia: Locked.

  • TFS: Open, but fixed in C++ limitations.

  • Devnexus: Python = rapid development. Unity = future-proof visual/gameplay flexibility.

? Modding & Tools

  • Tibia: No access.

  • TFS: XML and Lua.

  • Devnexus: Full scripting freedom + Codex assistant to generate scripts, plugins, and systems from prompts.


? Final Verdict:

  Verdict
Tibia A legendary MMORPG, but stuck in time.
TFS A great open-source emulator, flexible but still rooted in legacy systems.
Devnexus Online ? A true next-gen Tibia-like MMO, evolving beyond its roots with modern tech, AI systems, dynamic content, and Unity client.

 

Updates

2025-07-22 15:44

Today I think we may have fixed the glitch issue. Reworked the whole packet system to stablize packets now, if you have any issues use the !report command, Discord channel, or our new forums!

Error when creating characters.

2025-07-21 08:03

As some of you know when you make a new character it is bugged. Fear not as its a known issue and is being handled asap! Send a DM either on the forum at otland.net or on the discord channel to have yours fixed!

How to connect!

2025-07-21 06:15

Currently we are using OTClient and the base 8.60 spr/dat. You can find the client download in the side bar and then go to devnexus.online/howto.php to learn how to connect!

The Nexus equipment set!

2025-07-20 20:04

Here is the first offical possible equipment/item set for the game that is 100% ours! What do you think?

 

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