2025-07-24 08:43
Just to clear up some stuff and a little bit of info... Here’s a direct side-by-side comparison of Tibia, The Forgotten Server (TFS), and Devnexus Online, focusing on systems, engine architecture, features, and overall vision:
Feature / System | Tibia (Official) | TFS (OpenTibia) | Devnexus Online |
---|---|---|---|
Engine | CipSoft proprietary | C++ server + OTClient | ? Custom Python server + Unity (in progress) |
Client | CipSoft client | OTClient (customizable) | ? Unity-based MMO client (modern graphics/UI) |
Networking | Proprietary protocol | Open protocol (10.x) | Custom protocol (PyOT) + modern handling |
Map System | OTBM format | OTBM + XML spawns | .sec procedural sectors + OTBM + generators |
World Type | Static world | Static or minor instancing | ☑️ Full instancing system, dungeon scaling, map cloning |
Combat AI | Basic (stand-attack-flee) | Scripted monsters | ? E.C.H.O. adaptive AI with memory, targeting, escalation |
Vocations/Classes | 4 basic vocations | Editable via XML | ⚙️ Custom scalable vocations, full stat redistributions |
Loot System | Static drops | XML/loot chance based | ? Dynamic loot, rarity system, overlays, smart containers |
Player Progression | EXP + skills + quests | EXP + skills, editable quests | ? Rarity, power scaling, set bonuses, dynamic attributes |
Crafting/Imbuement | Limited (imbuements only) | Custom Lua systems | ? Forging + modular crafting/blacksmith/alchemy systems |
Dialog/Modal System | Basic text | Modal windows (via OTC) | ?️ Planned Unity modal UI dialogs with full interactivity |
Visual Effects | Particle-light (2D) | Sprite + OTClient shaders | ? Unity-powered VFX, animations, particle shaders (planned) |
Hosting | Official servers only | Self-hosted or OTServList | ? Dockerized, scalable local hosting + Proxmox VM capable |
Asset Licensing | Closed, commercial | Uses CipSoft assets (gray area) | ✔️ Tibia-style assets now, transitioning to own IP |
Customization | None (closed source) | High via XML + Lua | ⚙️ Full Python-side scripting, live server control, Codex assistant |
Community Tools | Fansites, Tibia.com | OTClient, RME, TFS mods | ? AI-assisted Dev tools, dungeon designers, map generators |
Tibia: Limited by age; simple combat and world logic.
TFS: Expands Tibia’s potential via scripts but still mostly static.
Devnexus: Dynamic and evolving — instancing, scaling, modular AI, full loot+rarity systems, and upcoming party/dungeon logic.
Tibia: Locked.
TFS: Open, but fixed in C++ limitations.
Devnexus: Python = rapid development. Unity = future-proof visual/gameplay flexibility.
Tibia: No access.
TFS: XML and Lua.
Devnexus: Full scripting freedom + Codex assistant to generate scripts, plugins, and systems from prompts.
Verdict | |
---|---|
Tibia | A legendary MMORPG, but stuck in time. |
TFS | A great open-source emulator, flexible but still rooted in legacy systems. |
Devnexus Online | ? A true next-gen Tibia-like MMO, evolving beyond its roots with modern tech, AI systems, dynamic content, and Unity client. |
2025-07-22 15:44
Today I think we may have fixed the glitch issue. Reworked the whole packet system to stablize packets now, if you have any issues use the !report command, Discord channel, or our new forums!
2025-07-21 08:03
As some of you know when you make a new character it is bugged. Fear not as its a known issue and is being handled asap! Send a DM either on the forum at otland.net or on the discord channel to have yours fixed!
2025-07-21 06:15
Currently we are using OTClient and the base 8.60 spr/dat. You can find the client download in the side bar and then go to devnexus.online/howto.php to learn how to connect!
2025-07-20 20:04
Here is the first offical possible equipment/item set for the game that is 100% ours! What do you think?